Now first of all, I love the decision to remove tech trees as a whole, because this makes the game feel less stiff and, more importantly, makes losing individual buildings in combat not as frustrating (because you would have to rebuild the missing parts of the tech tree). In most other RTS games, you choose a faction/race and then you have their respective tech tree at your disposal. The more I play, the more I believe one of the core aspects of this game might be flawed or at least questionable. For this very reason, the things I don't like about the game bother me much more than in other games. Perhaps they even influenced the Harvest selection of Bellafide's son.I'm enjoying this game more than almost any other game I've been playing over the last couple of months, so I'm really grateful for that. It is likely that they are the ones who murdered the Tsarina and have been manipulating the senile Sage Marro. It is important to note that the Swine are manipulating events behind the scene the whole time, putting the armies against one another to weaken them enough to overthrow them all in one fell swoop and instill a new social order with the Swine at the top instead of being farmed for meat. Everyone has suffered great losses and is just fighting to survive. At this point, all alliances have been shattered, even the one between the Longcoats and Commonfolk. After this betrayal the KSR are able to broker an uneasy peace treaty with the Longcoats and Commonfolk at Snikaree which the Civilized then decimates. That all changed at Vacancee (which you get to play both sides of) when the flailing Civilized army betrays the KSR to free dangerous prisoners to recruit in a desperate bid for power. The Civilized were always the primary antagonist of the Longcoats (and by extension their Commonfolk allies), but the KSR served as enforcers in the interest of keeping the peace. It's understandable that you find the Civilized campaign confusing- many of them are flashbacks that happen concurrent with the previous campaigns, or in the case of Awash in Salawa, perhaps even before them. The assassination of the Tsarina is just more on top that amplifies the gravity of the situation, perhaps justifying the use of scorched earth tactics using the "militarized sugar." Bellafide's revolution is a major threat to the peace. The KSR likely clashed with the Commonfolk quite often before the events of the game, evidenced by how full the prison camps are. In any case, the KSR are primarily motivated by maintaining the status quo, peace at all costs. It would very likely be a "tyranny of the masses" situation). I don't believe the Tsarina is an elected position, democracy is something the Commonfolk are fighting for (although it's not so much for governance, they want to vote for who is selected to be eaten. Even after the blight ended, the culture had changed and everyone was so used to eating just meat, that vegetation was looked down as "food of beasts." In response, the Civilized organized the Harvest, wherein individuals were randomly selected to be sacrificed so that others may eat them and survive. The blight was a disease that obliterated all of the crops and caused great famine in the land. In the last mission, the KSR, Commonfolk and longcoats, who were working together, all turn on each other. Suddenly in the campaign after, without any battles or events, everyone is working against the Civilized. The KSR have disciplined soldiers and cutting-edge weapons. The Civilized campaign made no sense to me, the campaign before, everyone was working together against the KSR. The Tsarina is dead, which is a big problem for the KSR, but why don't they get a new Tsarina? Hopper implied that a council elected the Tsarina, so why not gather the council and select someone else? Also, what is the blight? It is mentioned once by the exposition squirrel, then Quartermaster interrupts, and it is never mentioned again. The KSR campaign is where I started to get lost. The first 2 campaigns were interesting and coherent. I also tried to follow the lore of Tooth and Tail. I like how they made rushing viable and punished turtling until you win, unlike many others in the genre. I just played and finished the Tooth and Tail campaign.
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